This is a pretty cool concept, that I since back from the Nova Open, I was rather ignoring and looking for more Warhammer 40,000 stuff... (like normal). However, if you play the Age of Sigmar.... This is rather cool, as all through Monster Week the Warhammer Community is releasing the equivalent of a small supplement called The Beast Wars. This gives new rules and content that looks fun to play.

So Lets get caught up.....



The Beast Wars
"Every day, we’ll be providing you with some awesome new free content to make the most use of your monsters; essentially, we’re giving you an entire supplement at no cost! You’ll be free to use these rules in any games you like – just agree with your opponent beforehand about the Time of War rules (and maybe check they have a monster of their own!)."



via Warhammer Community

Day 3
https://www.warhammer-community.com/2017/09/06/triumphs-and-trophy-killgw-homepage-post-4/

If you decide a battle is taking place in Ghur, the Realm of Beasts, then you can specify it is occurring during the Beast Wars. If you do, the following rules apply.

"If your army won a major victory in a battle taking place during the Beast Wars, you can roll on the following table instead of the Triumph table on the Warhammer Age of Sigmar rules sheet in your next battle. The result applies for the duration of the battle."


We’re also releasing a brand new battleplan for your games; ‘Trophy Kill’ is aimed at Skirmish Warbands and you’ll have to balance trying to kill each other with attempting to bring down a rampaging monster!
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/WarCom_AOS_Monsters_Day3-1.pdf


Day 2
https://www.warhammer-community.com/2017/09/05/monster-week-day-2gw-homepage-post-4/
A TIME OF MONSTERS
The Beast Wars were named for the mighty creatures that rose up across the lands to fight, infused by the bestial energies of Ghur.
At the start of your hero phase, you can heal 1 wound that has been allocated to each of your Monster units.

TITANS OF WAR
During the Beast Wars, the unbridled ferocity of the terrible creatures that dominated the battlefields soon became dark legend amongst the harrowed survivors.
Monsters can be picked to fight when they are within 6” of an enemy unit, and can pile in up to 6”.

If you’re looking to try these rules out, The Beast Run is the perfect battleplan. Here, a retreating army attempts to lure their pursuer through the hunting grounds of a pack of wild beasts; you’ll be able to pool your collection of monsters with a friend to create a fun (and chaotic) battlefield that’ll be sure to put your tactical skills to the test. Download it here:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/WarCom_AOS_Monsters_Day2.pdf


Day 1
https://www.warhammer-community.com/2017/09/04/monster-week-day-1gw-homepage-post-4/

THE BEAST WARS 
If you decide a battle is taking place in Ghur, the Realm of Beasts, then you can specify it is occurring during the Beast Wars. If you do, the following rules apply. These rules can be used instead of, or in addition to, the rules for fighting in the Realm of Beasts that can be found in the General’s Handbook 2017.

BEAST OF LEGEND
If your army includes any Monsters, you can pick one to represent a legendary creature that rose to prominence during the Beast Wars. Declare which Monster is a Beast of Legend, and pick a trait that best matches its backstory from the table below. Alternatively, you can roll a dice to randomly determine which trait from the table your Beast of Legend has.
We’ve included all of this, as well as the Raging Fury battleplan in a handy download for you to try out!

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/WarCom_AOS_Monsters_Day1.pdf

 
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